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1. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
I'm honestly not sure if this is a joke or not, if it is then it's a poor one, ditto if this is a real post.
- by Blood Animus - at 2017.04.02 17:21:59
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2. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Sub Starasque wrote: Notice how all of the people "liking" this change are the TURN LEFT and other assorted picogang whatever dudes. Your kitey gang of 4 dudes was never meant to be able to engage a capital and win. They get upset if people d...
- by Blood Animus - at 2017.02.24 00:17:21
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3. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Juvir wrote: If you think a group of 20 battleships getting wasted by a single carrier is not supposed to be right, you obviously haven't flown caps since the BoB days. No they shouldn't have impunity, but they should be able to rat. And whoeve...
- by Blood Animus - at 2017.02.23 23:49:46
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4. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
progodlegend wrote: JITA Char2 wrote: The patch has a big problem. Cause the problem is that a lot of T1 fighters are already randomly diying in a lot of anos. (Also if you use best way of killing all npc's) Which means actually that if t...
- by Blood Animus - at 2017.02.23 23:19:32
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5. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Not sure why all the fighters were nerfed so hard when they're already easy to counter, and support fighters are especially screwed. Could've at least given them a slight tracking/application bonus to compensate for having to pull them every 4 sec...
- by Blood Animus - at 2017.02.23 21:35:47
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6. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Do not support change as it stands, reasons. RIP interceptors, they'll have to be dual prop to tackle things with HIC support since the scram will be as long as their point range but they'll be within scram range and once scrammed, they just expl...
- by Blood Animus - at 2015.11.05 18:16:48
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7. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Dato Koppla wrote: Maybe 2-3 month olds shouldn't be able to farm C3s so effectively because a certain ship is unbalanced? You want to retain your PvE farming ability at the cost of balancing the game? You must not read because this hurts P...
- by Blood Animus - at 2015.10.18 21:26:04
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8. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
[/quote]Use a dual rep ishtar for c3's then. Works fine, does 730ish dps and tanks quite a bit.[/quote] 3/4 of C3 sites neut and most web, the site that doesn't neut starts off at 7k alpha (undodgable in a cruiser) and the last wave alphas for 9k...
- by Blood Animus - at 2015.10.18 17:35:33
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9. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
I recommend you go on SiSi and try to run sites with our Gila first then try to run it in a drake, then a tengu, then a rattlesnake. Then look at the site value and time to completion for each. You'll see why it's the hull we choose.
- by Blood Animus - at 2015.10.18 15:32:41
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10. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Probably my first post because I feel very strongly concerning the Gila. Probably wall of text with wandering subject. First off the loss of a lows combined with less cpu is a horrible nerf, current fits are already CPU limited if you try to fit...
- by Blood Animus - at 2015.10.18 14:37:31
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